while continuer == true
sleep 1
if beat > duree_intro + duree_morceau
continuer = false
print "fin du morceau !"
end
end
end
with_fx :reverb, mix: 0.3, room: 0.65 do
with_fx :echo, decay: 4.5 do |echooo|
with_fx :flanger, mix: 0.4 do
with_fx :whammy, mix: 1 do
in_thread do
sleep duree_intro
while continuer == true
use_synth :blade
play 21 + rrand_i(0,3), attack: 3.2, release: 4.8, amp: rrand(0.02,0.12), pan: rrand(-0.2, 0.2)
play 25 + rrand_i(0,3), attack: 3.3, release: 4.7, amp: rrand(0.02,0.12), pan: rrand(-0.2, 0.2)
play 29 + rrand_i(0,3), attack: 3.4, release: 4.6, amp: rrand(0.02,0.12), pan: rrand(-0.2, 0.2)
play 36 + rrand_i(0,3), attack: 3.5, release: 4.5, amp: rrand(0.02,0.12), pan: rrand(-0.2, 0.2)
play 40 + rrand_i(0,3), attack: 3.6, release: 4.4, amp: rrand(0.02,0.12), pan: rrand(-0.2, 0.2)
play 44 + rrand_i(0,3), attack: 3.7, release: 4.3, amp: rrand(0.02,0.12), pan: rrand(-0.2, 0.2)
play 48 + rrand_i(0,3), attack: 3.8, release: 4.2, amp: rrand(0.02,0.12), pan: rrand(-0.2, 0.2)
sleep 5 + rrand(0, 6)
control echooo, decay: rrand(5.5, 8.5)
end
end
end
end
end
end
with_fx :reverb, mix: 0.2, room: 0.4 do
with_fx :echo, decay: 1.1, decay_slide: 6.5, mix: 0.35 do |ek|
with_fx :flanger, mix: 0.35, mix_slide: 3 do |flg|
with_fx :whammy, mix: 0.75 do
in_thread do
use_synth :hollow
c = play 30, attack: duree_intro * 2, sustain: duree_morceau - duree_intro, release: duree_outro, amp: 0.23, note_slide: 5.5, amp_slide: 7.5
sleep duree_intro * 2
sleep 1
while continuer == true
control c, note: rrand_i(28,32)
control c, amp: rrand(0.2, 0.26)
control ek, decay: rrand(0.2, 2)
control flg, mix: rrand(0.3, 0.5)
sleep rrand_i(8.6, 24)
end
end
end
end
end
end
with_fx :reverb, mix: 0.2, room: 0.6 do
with_fx :slicer, mix: 0.5 do |slicy|
with_fx :flanger, mix: 0.5 do |flangy|
with_fx :whammy, mix: 1 do
in_thread do
sleep duree_tranche
while continuer == true
sample :ambi_sauna, beat_stretch: rrand(0.3, 1.45), amp: rrand(0.02, 0.1)
sleep 0.05
sample :ambi_soft_buzz, beat_stretch: rrand(0.3, 1.45), rate: -1, amp: rrand(0.04, 0.1)
sleep 0.05
sample :ambi_choir, beat_stretch: rrand(0.3, 1.45), rate: -1, amp: rrand(0.03, 0.1)
sleep rrand(0.35, 1.65)
control slicy, mix: rrand(0.15, 0.95)
control flangy, mix: rrand(0.15, 0.95)
end
end
end
end
end
end
with_fx :reverb, mix: 0.2, room: 0.6 do
with_fx :slicer, mix: 0.5 do |slicy|
with_fx :flanger, mix: 0.5 do |flangy|
with_fx :whammy, mix: 1 do
in_thread do
sleep duree_tranche * 4
while continuer == true
sample :ambi_drone, beat_stretch: rrand(0.3, 1.45), amp: rrand(0.02, 0.2)
sleep 0.05
sample :ambi_lunar_land, beat_stretch: rrand(0.3, 1.45), rate: -1, amp: rrand(0.04, 0.2)
sleep 0.05
sample :ambi_swoosh, beat_stretch: rrand(0.3, 1.45), rate: -1, amp: rrand(0.03, 0.2)
sleep rrand(0.35, 1.65)
control slicy, mix: rrand(0.15, 0.95)
control flangy, mix: rrand(0.15, 0.95)
end
end
end
end
end
end
with_fx :reverb, mix: 0.2, room: 0.6 do
with_fx :slicer, mix: 0.5 do |slicy|
with_fx :flanger, mix: 0.5 do |flangy|
with_fx :whammy, mix: 1 do
in_thread do
sleep duree_tranche * 8
while continuer == true
sample :drum_cowbell, beat_stretch: rrand(0.3, 1.45), amp: rrand(0.02, 0.25)
sleep 0.05
sample :bd_zome, beat_stretch: rrand(0.3, 1.45), rate: -1, amp: rrand(0.04, 0.25)
sleep 0.05
sample :loop_compus, beat_stretch: rrand(0.3, 1.45), rate: -1, amp: rrand(0.03, 0.25)
sleep rrand(0.35, 1.65)
control slicy, mix: rrand(0.15, 0.95)
control flangy, mix: rrand(0.15, 0.95)
end
end
end
end
end
end
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